![]() However, Catalyst also suffers from its fair share of graphical issues. This game simply looks and sounds wonderful. Even the soundtrack matches the minimalistic dystopian setting of the game. Even when Faith falls to her death, you can hear the air rush past her head, and her frantic gasps serve as an indication of the incoming loading screen of death. You can hear Faith’s trendy red sneakers scrape on the ground as she skids and slides around the smooth surfaces of the city’s rooftops, as well as her heaves that sound off after a minute or so of running, giving you a sense of just how long you’ve been running for. A nod must also be given to the stellar sound design of the game. Catalyst doesn’t just overwhelm the player’s senses by giving them bright, pretty things to look at either. On a visual level, just glancing at Glass is enough to make your jaw drop. Sometimes I wish this game had a night mode, though I guess that’d go against the game’s core aesthetic. It doesn’t help that Catalyst loves to trigger and end its cutscenes with sickeningly bright, white screens either. The bright colors, coupled with the intense camera movement that comes with leaping from rooftop to rooftop, can give you some serious motion sickness and migraines. Of course, I wouldn’t recommend playing for more than a few hours. It certainly helps that Glass is so beautiful, and something is grabbing your attention every second. You can literally feel Faith building up momentum as you perform action after action, and nothing’s better in this game than freerunning for five minutes before finally reaching the top of a really high tower. The parkour is smoother than ever, the first-person camera is great at following Faith’s view, and every action has a punch to it. You’ll be climbing obstacles, performing wallrunning jumps, swinging from bars, and sliding underneath objects. Mirror’s Edge Catalyst uses Glass as the backdrop for Faith’s masterful parkour skills. I mean, just look at this ridiculousness. In short, the world of Mirror’s Edge Catalyst is absolutely gorgeous. There’s also a development area in Glass, which is probably the dullest looking one in Mirror’s Edge Catalyst, but somehow still manages to stand out with a masterful use of yellows and oranges. And then there’s Shimmering Heights, a district that literally shines as light reflects off of its darker, glossy buildings. ![]() Anchor is your starting point, and it’s mostly white (probably symbolic of a fresh beginning) with bright color splashes everywhere. Glass is also split into a few districts that separate the rich, the middle-class, and the poorer citizens each district is instantly recognizable just from its hues and tones. It’s a very neat feature, being able to see climbable objects highlighted in red, and then watch the red disappear as you approach and start scaling. The Runners are equipped with BeatLinks – think of them as special contact lenses – and once they’re calibrated, they highlight a red parkour path for you. ![]() Catalyst also provides a reason for Faith being able to see friendly red ghosts highlighting her traversal path this time around. For the most part, Glass is filled with stark, white buildings and your eyes are caught by the splashes of bright colors adding gorgeous life to the Conglomerates’ territory. Similar to the 2008 release, Catalyst excels at designing a world that looks unlike any other. Think of it as a soft reboot of the franchise as DICE attempts to wipe the slate clean – a perfect description for the City of Glass – and rebuild its foundation to get this series off the ground. However, this isn’t a follow-up to the cliff-hanging story, nor is it really a prequel or an origin for Faith. Mirror’s Edge Catalyst is the successor to the original Mirror’s Edge that released about eight years ago on the last generation of consoles. Sometimes, that’s a good thing – the world design and aesthetic are so uniquely bright – and sometimes, you just have to avert your eyes. Whether you’re running, climbing, fighting, or just watching a cutscene, there’s always something in Mirror’s Edge Catalyst that manages to catch your eye. This is a game that likes to overwhelm your senses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |